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Xbox Games That Moved Development To A New Console

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Highlights

  • Halo: Combat Evolved
    was initially planned for PC and Mac systems and went through different versions before being retooled into a first-person shooter for the original Xbox.

  • Kameo: Elements of Power
    went through multiple consoles before finally being released as a launch game for the Xbox 360. The N64 prototype is missing, but it’s fortunate the game was not canceled.

It’s a shame whenever a game gets canceled. Microsoft had a rough go during the Xbox One generation, with first-party cancelations happening seemingly all the time, disappointing Xbox fans. Scalebound from PlatinumGames is probably the highest profile Xbox game that fans were disappointed that got canceled.

RELATED: Canceled Xbox Games You Never Knew Existed

Thankfully, these games were not canceled and were instead moved to Xbox consoles after appearing elsewhere. What would have happened if these games had initially launched on the starting consoles? It’s fun to think about, but the multiverse highway is currently sealed in our reality. As always, Unseen64 is a great source to track down assets for lost games, which was a big help in researching these prototype versions of classics.

6 Dead Space

Promo art for Dead Space

One of the best-reviewed horror games of the first HD generation got a remake in 2023 which was also revealed well. Dead Space learned from the best and expanded the genre by going into space. This may surprise some, but the game began on the original Xbox.

A prototype was made to run on the system and there is a video of this build uploaded to Unseen64. One of the artists for the game, Ian Milham, showed this prototype off at a convention. The gameplay looked similar to the final build of the game, and even the graphics looked close.

5 Halo: Combat Evolved

Halo prototype images from the PC version

Halo: Combat Evolved, without a doubt, made the original Xbox when it launched in 2001. Without it, who knows if Microsoft would still be making Xbox consoles to this day. That reality could have happened because the game was initially planned for both PC and Mac systems and it was radically different when it was revealed at a conference in 1999 and the original builds are on Unseen64.

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It was an RTS game which made sense since that genre was and always has been, huge on computers. A new build a year later showed the game as a third-person shooter. Eventually, Microsoft scooped up this Bungie game and it was retooled into a first-person shooter for the upcoming original Xbox. While a third-person shooter has never been, the series would receive two RTS games via the Halo Wars spinoffs years later.

4 Kameo: Elements Of Power

Kameo prototype images from the GameCube version

Kameo: Elements of Power was a launch game for the Xbox 360 and it was developed by Rare. It was put through the development wringer and it is a miracle it came out. It began on the N64 then moved to the GameCube followed by the original Xbox and then, at long last, it was released on Xbox 360. Unseen64 has extensive footage for the GameCube and original Xbox versions, but data for the N64 prototype does not seem to exist beyond a footnote.

Now, this rough cycle happened a lot with Rare’s games like Star Fox Adventures which started as its own thing called Dinosaur Planet. A lot of games were also canceled around this time because Microsoft bought Rare in 2002 while the company was making projects for Nintendo. Fans can at least be thankful that Kameo: Elements of Power was never outright canned.

3 Ryse: Son Of Rome

Promo art featuring areas in Kings and Kingdoms

Ryse

Platform(s)
Xbox One, PC

Released
November 22, 2013

Developer(s)
Crytek

Ryse: Son of Rome, like Kameo: Elements of Power, was a launch game albeit for a different system: Xbox One. It was an action title that seemed like it wanted to be the next God of War except with Roman soldiers. It was reviewed moderately, but it by no means set the world on fire. The Xbox One version didn’t but maybe the Xbox 360 version could have. This game began as two projects that would inhabit the same world.

Kings was going to be an MMO while Kingdoms was going to be the console experience. Instead of Rome, the games were going to be fantasy-based and this all changed when Microsoft entered the arena. Ryse: Son of Rome’s creation is a fascinating story and it is one of the most detailed articles Unseen64 has on their website. They did interviews, pulled up footage for a mini-documentary, and showcased dozens of screenshots and artwork. It is worth a look beyond this microscopic blurb.

2 The Saboteur

The Saboteur prototype images from the Xbox version

The Saboteur was not a groundbreaking game during the first HD generation of consoles. It was a satisfying third-person shooter experience though with a few neat hooks to it. One, the game took place during World War 2 after the Nazis took over Paris. The game starred a race car driver named Sean Devlin who helped infiltrate Nazi territory to destroy their bases.

RELATED: Biggest Mistakes In Xbox History, Ranked

Paris was visually set in a black and white backdrop, but once areas were liberated the color would return. This black-and-white aesthetic is missing from the original Xbox prototype. The action seen in the footage archived on Unseen64 looks basically the same as the final product. The Saboteur would be the last game the developer, Pandemic Studios, would put out before closing

1 Too Human

Too Human prototype images from the PS1 version

There is simply not enough time to dive in deeply for the tragedy that was Too Human. If one thought the console cycle for Kameo: Elements of Power was rough, this game will make heads spin. Silicon Knights, the developer, had a similar rough start with Eternal Darkness: Sanity’s Requiem as it went from N64 to GameCube, but it wasn’t nearly as messed up as Too Human. It began on the PS1, moved over to the GameCube, and then it was finalized on the Xbox 360.

Amazingly, it went through the trifecta of the three big console manufacturers before coming out. It should also be mentioned that this action RPG was meant to be a franchise, with Too Human ending on a cliffhanger. Sadly, a sequel would never come. Also, there were orders to destroy physical copies of the game but that is a whole other saga involving Silicon Knights and a bunch of lawsuits. Lawsuits aside, be sure to check out the extensive footage for the PS1 and the GameCube versions of the game on Unseen64.

MORE: Xbox Console Variations That Exclusively Released In Japan

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