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Easiest Metal Gear Bosses

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Highlights

  • Metal Gear bosses in the series can range from difficult to surprisingly simple, with some requiring special tricks or just a plain strategy to defeat.
  • Certain bosses, like the LAV-Type G Armored Vehicle in Metal Gear Solid: Peace Walker, can be taken down easily with basic weapons, while others may require more advanced tech.
  • Some bosses, such as Fortune in Metal Gear Solid 2: Sons of Liberty, cannot be directly attacked and require players to focus on survival and evasion instead.

The Metal Gear series is famous for its inventive boss battles, from Psycho Mantis’ memory card reading in the original Metal Gear Solid to discerning Laughing Octopus’ disguises in Metal Gear Solid 4 among others. Some could even be quite difficult, like taking care of the Harrier jet in Metal Gear Solid 2 or taking care of The End in Metal Gear Solid 3.

RELATED: Hardest Metal Gear Solid Games, Ranked

Others could be surprisingly simple, either by having a special trick behind them (killing The End at the pier) or just by design. They could be opening bosses, or mid-game bosses that have a plain strategy to taking them down. Either way, these Metal Gear bosses won’t be making players sweat anytime soon.

9 LAV-Type G Armored Vehicle

Easiest Metal Gear Bosses- LAV Type G APC

The Vehicle Battles in MGS: Peace Walker are more frustrating than difficult. With each new machine, the game increases the number of soldiers and increases the vehicle’s defenses. But otherwise, the strategy remains the same: blast the vehicle until the driver pops out, then kill/tranq him to obtain the vehicle. Or just keep blasting it until it blows up if the player doesn’t care.

The later vehicles can require more advanced tech like the Infinite Ammo bandana and Fulton Launcher to take care of the troops. Yet the very first vehicle, the LAV-Type G APC, is designed for the basic weapons. It’s not exactly tricky with the standard rocket launcher, but they go down in a blink to better hardware. By then, players will be farming its improved models for Outer Ops, skipping past this basic vehicle entirely.

8 Null

Screenshot Metal Gear Portable Ops Null The Perfect Soldier

Metal Gear Solid: Portable Ops

Platform(s)
PSP, PS3, PS Vita

Released
December 5, 2006

Developer(s)
Konami, Kojima Productions

Genre(s)
Stealth, Action

Fans will know this guy better as Grey Fox, with MGS: Portable Ops being his chronological debut. He was a child soldier from the Mozambican War of Independence who was rescued by Big Boss. But then he was captured by the CIA for their Perfect Soldier Project. His emotions and memories were suppressed to enhance his senses and agility, giving him his new codename “Null.”

He could be tricky to hit in Metal Gear 2: Solid Snake and his strikes hit hard in MGS1. In PO, he chases after Big Boss with a submachine gun. He’s too nimble to be hit with mere bullets, but he can’t avoid explosions. If the player baits Null around the corners of the cover, they can blast him with rockets. He appears twice, and this tactic works both times.

7 Fortune

Easiest Metal Gear Bosses- Fortune

Fortune is less of a boss battle and more of a survival challenge. When Raiden makes his way back up from Strut A, Dead Cell’s Lady Luck will dare him to finish her off for good. The problem is, despite her woefully small life and stamina bar, she can’t be hit at all. Any bullet or grenade will just bounce off of her, so attacking her is a waste of time.

RELATED: Metal Gear Solid: The Best Villains in the Franchise

All the player can do is dodge Fortune’s railgun blasts, which pack a heavy punch, especially on European Extreme. Still, she’s not too hard to dodge on the other difficulties. Show-offs can even dodge her shots by going into First Person view and pressing L2/LB or R2/RB to lean away. But it’s more reliable to equip the Cardboard Box and crouch-run back and forth between cover until she stops.

6 Red Blaster

Easiest Metal Gear Bosses- Red Blaster

Metal Gear 2

Platform(s)
PC, PS2, PS3, PS Vita, Xbox 360, Xbox One

Released
July 20, 1990

Developer(s)
Konami

Genre(s)
Stealth, Action

MG2 was where the series really began to feel like Metal Gear, from Kojima’s signature verbose storytelling to the creative boss battles. But they couldn’t all be winners. When Snake finds himself in a room full of tripwires, Red Blaster crawls along a ledge above him to blow the FOXHOUND agent up with grenades.

Except those tripwires aren’t connected to anything. They’re just meant to trap the player in place long enough for Red Blaster’s grenades. Then they can chuck his grenades back at Blaster to stun him, then split enough wires for more space to avoid Blaster’s grenades. After that, they just need to keep throwing grenades until he’s done.

mgr

The Metal Gear meant to fight other Metal Gears had the number advantage in MGS2, and wasn’t too hard for its supposedly inferior predecessor REX to beat in MGS4 either. But by Metal Gear Rising, Metal Gear RAY became an old hunk of junk bound for the proverbial scrap heap, as suggested by its now infamous theme song “Rules of Nature” (“a prisoner on the verge of death, close to its last breath”).

As the opening boss, it wasn’t meant to be too hard. Newbies could just ninja-run rings around it and attack its legs. However, once they get the hang of parrying, RAY goes down in a blink. Each parry of its attacks opens it up for punishment that whittles its lifebar down fast. Even its second and third phases just require holding L1/LT down and slashing away, and deft running respectively before it’s done for good.

4 Hind-D

Liquid Snake in a Hind D, Zanzibar Land's Hind D

Metal Gear Solid

Platform(s)
PS1, PC

Released
October 20, 1998

Developer(s)
Konami Computer Entertainment Japan

Genre(s)
Stealth

Metal Gear’s most famous chopper has the ignominy of being the easiest fight in two games. Sniper Wolf’s second phase in MGS1 is arguably easier as she’s very weak to Nikita missiles. But it’s much easier to find cover from the Hind-D’s fire and shoot missiles back at it. It just goes on longer, which can drag if not for Liquid Snake’s hammy reactions.

RELATED: Metal Gear: Bizarre Pieces of Technology That Are Actually Real

Then there’s the original Metal Gear. Most of its bosses are easy, especially when up against Snake’s remote-control missiles. The Hind-D gets the spot because it doesn’t actually fly. It just stays in one place and fires its easily avoidable machine gun. There’s even a spot to the upper left where players can throw grenades at it if they run out of missiles. It wouldn’t learn to fly until MG2, where it was much more of a challenge by comparison.

3 Quiet

Quiet

Like The End, taking Quiet on in a proper sniper vs. sniper duel in Metal Gear Solid 5: The Phantom Pain can be hard. She leaps from point to point quickly, shrugging Snake’s tagging off in the process. Then, when she’s damaged enough, she can jump into a nearby pool of water to replenish her health. It’s all too tempting to just sneak past her and continue with the story.

However, there’s a way to beat Quiet easily. All the player has to do is tag her once, and then call for a supply drop on her location. Mother Base will then dump a box on her head for a decent chunk of stamina damage. Drop it twice on regular, and four times on Extreme to take her out and achieve most of her mission objectives for extra heroism.

2 Vamp

Easiest Metal Gear Bosses- Vamp

Dead Cell’s Vamp is actually quite hard in MGS2. Even if the player did shoot out the lights to avoid his Shadow Binding trick, his knives dealt a lot of damage. There is a trick where players could bait him by hanging off the fence, then climbing back up to punch him a lot for a quick stamina victory. But it still had to be done carefully to avoid getting killed by his swipes.

He potentially could’ve been harder to fight in MGS4, as Snake is older and much less nimble than Raiden. But Vamp forgot most of his old tricks, beyond throwing a few knives and flamenco dancing on Snake’s carcass if he lays down. To finish him off, players have to get his life down to 0 (he’s particularly weak to the Solar Gun), then grab him with the Syringe equipped when he gets up. That’s it. Easy peasy.

1 The Sorrow

MGS3 The Sorrow from Metal Gear Solid: Snake Eater

Like Fortune, MGS3’s The Sorrow is a survival challenge. Snake can’t beat a boss that starts with an already empty life bar. But the challenge depends on how fans played up to that point. If they went lethal on anyone and everyone, they will have a whole horde of ghosts to walk around, alongside the Sorrow’s random energy blasts.

Though if they went non-lethal, they’d only have the ghosts of the other COBRA unit members to dodge, and their life-sapping touch doesn’t do that much damage. Once they reach the end and “die,” players can just use the Revival pill to wake back up. If they already have the Sorrow’s special Spirit camo, they can just lay down, drown, and then use the pill to skip it. Only Metal Gear would have a boss where the best way to beat it is to die.

MORE: Metal Gear Solid: Wackiest Things You Can Unlock

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